10/4/2023 0 Comments Fallout shelter weight room 3 wide![]() ![]() If you put 2 dwellers with low Intelligence inside a Medbay it could take over 20 minutes before a stimpack is produced, on the other hand, 2 dwellers with higher intelligence could produce one in 4 or 5 minutes. Each room that you can build has a specific SPECIAL skill that it required dwellers to have in order to run effectively. For example, a dweller with high Charisma will make babies faster when placed inside Living Quarters. SPECIAL stats are used to determine what job your dweller will work best at. Early on in the game most of your vault dwellers will usually have 2 or 3 of a single skill and won’t be particularly strong in anything. ![]() Fallout Shelter SPECIAL Stats are applied to each individual vault dweller. you are penailized if you try to stockpile power.S.P.E.C.I.A.L (Strength, Perception, Charisma, Intelligence, Agility, and Luck) stats are a reoccurring system throughout the Fallout series. you will recover from a drain incident much faster if you do not build excess power storage capacity. the "incidents" will drain your power based on capacity. My vault with 200 dwellers and 80 rooms is run on (7) tier 2 power rooms (3 wide each) and 1 nuke power at tier 1 (3 wide).Īlso, do not build more power than you need. ![]() Here's a simle template of my typical vault: clinics and medbays should stop at tier 2 and stop at 2x wide. storage and barracks can be upgraded because you will not fight in them. the bottom floor should also be tier 1 rooms so that the molerats are easy to kill (be sure to place the 2 elevators on the far left and right side of the vault to prevent molerats entering the vault through the sides.). the top 2 floors should be tier 1 rooms, just to make it so deathclaws, raiders, and ghouls are easy to kill off. then they can easily survive.īut still, you're better off using tier 1 rooms when possible. ![]() The best way to fight the difficulty is to train level 1 dwellers in 10 endurance, then send them to level up to 50 while wearing +5 endurance outfit. you'll burn through stimpacks trying to survive fighting fires, etc. The added difficulty of an upgraded room is not worth it. Before you "upgrade" a room, build elevators and just build more basic rooms. ![]()
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